USA UWH Nationals 2014
Minneapolis, MN - June 27-29, 2014
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RB Varsity Team Schedule
# | Time/Pool | Teams | Score |
---|---|---|---|
43 | |||
Fri 27th 09:50 AM | Door County Sturgeons | 7 | |
Pool: 3 Pod: Y | RB Varsity Team | 1 | |
25 | |||
Fri 27th 11:20 AM | U of Florida | 5 | |
Pool: 2 Pod: Y | RB Varsity Team | 1 | |
50 | |||
Fri 27th 01:20 PM | RB Varsity Team | 10 | |
Pool: 3 Pod: Y | Full Loons | 2 | |
13 | |||
Fri 27th 02:25 PM | RB Varsity Team | 0 | |
Pool: 1 Pod: Y | GMUNCSF Rosebuddies | 11 | |
20 | |||
Fri 27th 08:10 PM | RB Varsity Team | 3 | |
Pool: 1 Pod: e | Illinois Pegasi | 4 | |
106 | |||
Sat 28th 11:50 AM | RB Varsity Team | 7 | |
Pool: 3 Pod: e | Old School Chicago | 4 | |
109 | |||
Sat 28th 01:20 PM | MSU Spartans | 4 | |
Pool: 3 Pod: e | RB Varsity Team | 3 | |
96 | |||
Sat 28th 03:55 PM | Full Loons | 0 | |
Pool: 2 Div: B | RB Varsity Team | 9 | |
115 | |||
Sat 28th 05:50 PM | RB Varsity Team | 4 | |
Pool: 3 Div: B | Door County Sturgeons | 6 | |
133 | |||
Sun 29th 07:20 AM | RB Varsity Team | 1 | |
Pool: 3 Div: B | MSU Spartans | 6 | |
137 | |||
Sun 29th 10:20 AM | Old School Chicago | 1 | |
Pool: 3 Div: B | RB Varsity Team | 7 |
NOTICE
Team schedule view only shows confirmed games!
Games for later pods or brackets that haven't been decided will not show here until teams are assigned.
Check back regularly to confirm future games.
Y
# | Team | Points | Record | GA | GP | Overall |
---|
e
# | Team | Points | Record | GA | GP | Overall |
---|
Points - Primary ranking metric. Points earned from round-robin game play for standing. Teams earn two points for each win, and one point for a tie. Record - Record in games played for points in standing. Wins-Losses-Ties. GA - Goals allowed in games played for standings, used as tie breaker. GP - Games played for standings. Overall - Total tournament record including non-standings games and brackets. Wins-Losses-Ties.
Standings are update as games are updated and includes all tie breakers. For more information on how standings are calculated and tie-breakers please see the FAQ